Showing posts with label Skyrim. Show all posts
Showing posts with label Skyrim. Show all posts

Saturday, April 12, 2014

Skyrim Victory

I’ve posted here before about my favorite video game, which is Skyrim. This is an heroic fantasy game, in which one can play various types of heroes in a fantasy setting full of demi-gods, assassins, wizards and dragons. I’ve chosen to be a Nord warrior, although you can also take the thief’s route, the assassin’s route, or the mage’s route. The Nord are a hardy Northern race akin roughly to Vikings. My character’s name is Ruane.

There is an overall story arch to the game in which the player becomes the Dovakin, meaning kin to dragons. Dragons had disappeared from the land but something is now bringing them back to life, and the Dovakin has to solve that mystery and defeat the enemy causing it. Along the way there are lots of side entanglements, including having to choose between the southern empire (basically Rome) that rules the land or a local uprising that hopes to throw the empire out of Skyrim. You also have to deal with vampires and werewolves along the way, or become one, and explore many caves, grottos, and ruins that contain monsters.

I’ve now solved the major mystery of the game but am still playing some side quests. I really like the exploration part of the game, and there’s a couple of other elements that I like very much that Lana laughs at me about. First, you get to smith up your own weapons and armor from materials you find in your journeys. Then you can add enchantments such as fire or frost resistance, enhanced archery skill, added shock damage etc to the weapons and armor you make.  I’ve had tremendous fun doing this, and have continued it after the main quest is over.

Second, books exist in the Skyrim universe--all kinds of books, such as spell tomes, history texts, explorer’s journals and so on. And you can acquire houses in the game that have bookshelves in them where you can add or take away books. I’ve steadily been acquiring all the books I can find as I’ve gone through the game, and now that the major part is over I’ve started filling my bookshelves. In this aspect the game is much like my real life. And I take joy in it.

I’ll mention one more fun element of the game to end this post. A skill that players develop as they move through the game is the ability to “shout.” Shout is a magical attack and there are shouts that can freeze things, set things on fire, slow down time and many others. My favorite shout is one called “Unrelenting Force,” which hits the enemy with a intense blast of air that can send them flying. Lana also gets a kick out of this shout and has actually put up a video on You Tube of me using this shout on various targets. The music she set it to really makes the vid. If you’d like to check it out, it’s HERE.  (The horse you see in some of the clips is Shadow Mere, a pretty cool companion beast that you can get in the game.)
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Sunday, June 24, 2012

Writing Woes

I started a new story today, called “Witch of Ashes.”  It’s a sword and sorcery piece and I liked how the opening section came out.  I wanted to try and “speed” up my process and get the story down faster than I typically do.  It didn’t work. The second section came easy but after rereading it I realized it was more of a “Skyrim” adventure than a Gramlich original.  I had to rip pretty much all of it out.  I think I was able to save a couple of lines.

The problem for me when I “write fast” is that the first image that pops into my head is almost always one I’ve seen before.  And since I’ve been playing so much Skyrim the images that kept popping up were general variations on that theme.  To write fast you have to let the unconscious do most of the work, but when I turn the work fully over to the unconscious I get the commonplace instead of the unusual.  Conscious evaluation of images takes time and, it seems for me, there is no substitute. 
Anyway, here’s the opening to “Witch of Ashes.”

The northern wind was quiet for once. The polished surface of the tarn shown like a black shield beneath the ringed moon. To water’s edge came Krieg, on silent boots with a battle-axe of ebon steel in his fists. He lay flat for a moment, drank his fill, then rose to ghost along the shoreline. It was almost as if he had a purpose.

A shadow jutting into the lake from the shore resolved itself into the fire-ruined hulk of a dragon ship. Krieg paused. He knew what had happened. A great warrior had fallen in battle and been laid atop a bier on his finest warship. The trophies of his greatest victories were placed beside him.  Perhaps his woman was chained alive at his feet; perhaps she went willingly. Soaked with pitch, the ship had then been set adrift and aflame. It had burned to the water-line. The remnant had lodged itself here like a splinter in the flesh of the world.

 Krieg studied the hulk, studied the bleak shore upon which it lay. Someone else had been here before him. Even in the dark his keen gaze identified naked footprints in the soft loam. They were small and slender, such as those made by a woman. There was only one line of prints, coming from the burned ship to the shore.

Intrigued, Krieg turned to follow them.
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Saturday, June 02, 2012

Skyrim: A Player's Perspective

A couple of summers ago I bought myself an X-Box.  A student of mine actually gave me my first game for it, called Doom.  I'd played earlier versions of Doom on other systems and loved it.  I played this one and loved it too.  I also played a Halo version that came with my game system, and tried a racing game.  Halo was OK, thought not up to Doom quality, and the racing game left me cold.  Then I discovered Red Dead Redemption, a western role-playing game, and I liked it as much as Doom.  It took me longer to finish it because it was much more complex, and I had long stretches where I didn't play at all.

Then Lana brought home Skyrim, which is a fantasy role-playing game.  Lana was a Dungeon Master for a Dungeons and Dragons game in Canada and was interested in perhaps playing Skyrim herself.  It's the same kind of set up in a video game.  We each set up characters and began to play the first day.  Lana didn't really like the fact that when things happen in the game you often get vibrations shooting through the handset.  She decided to watch me play a while and enjoyed that.  And I was hooked.  I've spent many hours playing already.

The game is incredibly complex, far more so than Red Dead Redemption.  There are many more weapons that can be used, and a huge world to explore.  You can take one of three basic routes, warrior, mage, or thief, although you end up combining all of them to some extent.  You also can have followers and own homes.  You can learn smithing and alchemy and magic.  The open endedness is extraordinary. By now I'm carrying a range of weapons that I enchanted myself, and many different kinds of potions to be used for specific tasks. I've fought many dragons, as well as mages, pirates, walking corpses, shades, bandits, and demigods, not to mention sabertooth cats, cave bears, wolves, and giant crabs and spiders. 

I have to say, this is the most engrossing video game I've ever played, although it doesn't have the moment to moment intensity of Doom.  In Doom you are always pretty much on the verge of being attacked.  There are peaceful moments in Skyrim.  I've found I really enjoy the Smithing aspects.  Maybe I was a frustrated blacksmith in another life.

And Lana is enjoying the game vicariously through me.  She watches when I end up going through some tough dungeon and she has saved my bacon many a time with her knowledge of the whole role-playing game concept.  She catches traps I miss, locates things I can't find, and in emergencies, goes online to find information that I can't discover on my own.  If I ever beat the game, which seems a long way off, it'll be a team effort.