Showing posts with label Heroic Fantasy. Show all posts
Showing posts with label Heroic Fantasy. Show all posts

Thursday, June 01, 2023

Swords & Heroes

 


Swords & Heroes. Edited by Lyndon Perry. Tule Fog Press, 2023. 201 pages.

Tule Fog Press is a relative newcomer in the publishing field. A small press that is primarily the work of author and editor Lyndon Perry. Perry is a fan of heroic fantasy and has written a fair amount of it himself, most notably his The Sword of Otrim. Perry is positioned nicely for what currently seems to be a small renaissance in heroic fantasy/sword & sorcery publishing. This anthology brings together twelve short heroic fantasy stories and a couple of interesting nonfiction pieces. One of the stories is mine, but I’ll only briefly mention it and focus mainly on the other pieces in the book.

The foreword is by Jason M. Waltz, a publisher in his own right. He focuses primarily on  “sword and sorcery,” which is a subfield in the greater field of heroic fantasy. He offers a couple of surprising insights, including an evaluation of Batman as a sword & sorcery character.

Next up is a preface by Lyndon Perry, which I found interesting because it discussed the origins of the anthology. If you’re in it for the stories alone you can leap over this directly to the first tale. I like this sort of thing, though.

Next up is “Keeper of Souls” by me. As Perry points out, it’s a sort of a buddy tale, but with a twist that I thought was pretty unusual. I won’t say more about it here.

Story two is “The Path One Doesn’t Choose” by Gustavo Bondoni. Bondoni has been tearing it up recently. I’ve seen numerous short story publications by him in all kinds of genres. His character is Yella, who has to deal with a tribe of villains called the “Wanderers,” with some interesting traits. Enjoyable tale.

Story three is “Lord of the Blood” by Michael T. Burk. Ahanu is the hero here, and his opponent is a demon. But there’s a neat twist to this and it has a strong ending. I don’t believe I’ve read anything by Burk before but this was engrossingly written.

Story four is by Teel James Glenn, a name quite a few will likely recognize. I’m familiar with his work and I believe we’ve shared a TOC before. He is also a fellow member of the Horror Writers Association. Glenn’s story is “The Price of Rescue.” It’s a buddy story with Ada (warrior) and Donal (Bard). After helping to defend a traveling coach against attackers, they are the only survivors and are tasked with taking a young girl to a local government official. Things are not what they seem, however. The characters have some nice interactions here.

Story five is “The Vault of Bezalel” by Tom Doolan. I’m also familiar with Doolan’s work and we’ve shared a TOC before as well. I’ve reviewed several of his stories and always find them enjoyable. Here, a young but deposed king named Liam must now make his way in the world. He runs into a childhood friend who offers him a quick quest with a potentially large reward at the end. Doolan is an action writer and there’s quite a bit of action in this interesting story.

Story six is “On Neutral Ground” by Nancy Hansen.” Serilda is the hero here, a chieftain of her people who are at war with the “Ivari,” a race that strikes me as similar to the concept of Frost Giants. The human war with the Ivari is a battle to the death, with extinction the fate of the loser. There are elements here of the mythic human war in ancient times against the “fey,” which was mined so beautifully by Poul Anderson in his “Broken Sword.” Very well written.

Story seven is by Tim Hanlon, another name I recognize, although I don’t believe he’s been writing very long. The title here is “The Swordsman and the Sea Witch.” Harkan the Swordsman takes passage aboard a ship, which is soon attacked by pirates. The pirates win the battle but their ship is sunk, and now the wind dies way, leaving the survivors becalmed,  including Harkan. Death soon comes slithering from the waves. The Sea Witch of the story is not the monster, however, but the pirate captain, and she and Harkan must work together to find a way to survive. A very fine tale.

Frank Sawielijew is the author of story eight, which has the longish title of “The Necromancer and the Long-Dead King.” This is certainly a candidate for my favorite story in the collection. It features an unusual main character and pairs her with a combination hero/villain against a true evil. Well written and intriguing.

Story nine is “Lady in Stone” by Cliff Hamrick. I’ve known Cliff a while but this is the first story I’ve read by him. I’m sure it won’t be the last. Jarek is another unusual hero, and the story has touches of mystery to season the action and sorcerous horror. A well done piece.

Story ten is by J. Thomas Howard and is called “O Sapphire, O Kambria.” The setting here is pretty unique and I’m curious to learn more about this world, which seems to be a kind of future earth in which dinosaurs have been brought back and taken over. Shades of Jurassic World, perhaps. Great setting for plenty of interesting tales, I should think. Enjoyed this one.

Story eleven is by David A. Riley and is called “Welgar the Cursed.” Riley is a professional editor and publisher who has done much to revitalize heroic fantasy with his “Sword & Sorceries” series of anthologies. He has also produced plenty of good tales himself. Welgar is “god-ridden,” a trope that has been used to great effect by several writers, including Janet Morris with her Tempus tales. I’ll definitely be seeking out more Welgar tales.

Adrian Cole closes the anthology with his “Ride the Fire Steed.” I remember reading Cole’s awesome Dream Lord trilogy published in the 1970s so to share a TOC with him is a pleasure and an honor. (It’s the second time it’s happened.) And Cole is still knocking stories out of the park. This is an exciting and action filled piece to end the anthology on.

But wait, there’s more: There are some brief bios of the authors, and a really interesting round table discussion about Sword & Sorcery, moderated by Lyndon Perry and involving Adrian Cole, Cora Buhlert, Curtis Ellet, D. M. Ritzlin, an old pal from REHupa named Morgan Holmes, P. Alexander, Richard Fisher, and William Miller. Some fun discussion.

In closing, I much enjoyed this anthology and believe it makes an important contribution to the revival of the heroic fantasy genre that we’ve been experiencing of late. See if you don’t feel the same.

 

 

 

 

 

 

Friday, July 22, 2016

Warlocks and Warriors, Two Different Ones

Warlocks and Warriors, Edited by Douglas Hill. Mayflower Books, 1971, 159 pages.



I own and have read just about every anthology of heroic fantasy published in the 1960s, 1970s, and 1980s. But I didn’t have this one up until July of 2016, and I wouldn’t have gotten it then if not for a webpage list put out by the writer G. W. Thomas called “A Reader’s Guide to Sword & SorceryAnthologies.”  Thanks to him for the heads up. 

I guess I missed this book until now for two primary reasons. One, it was published only in England as near as I can tell. Second, there is another book entitled Warlocks and Warriors, which was published in 1970 by Berkley in the US. That probably helped me overlook this one. In addition, the cover is remarkably ugly compared to the cover of the other collection, which I've pasted below.

The 1970s Warlocks and Warriors was edited by L. Sprague De Camp, who did quite a few anthologies around this time while he was also busy editing and rewriting Robert E. Howard’s Conan tales. It’s certainly a good collection, and quite varied, with stories by Ray Capella, Lin Carter, Robert E. Howard, Henry Kuttner, Fritz Leiber, C. L. Moore, Lord Dunsany, Clark Ashton Smith, H. G. Wells, and Roger Zelazny. I’ve already reviewed this book on Goodreads, however so I won’t say more about it here. 

The 1971 Warlocks and Warriors was edited by Douglas Hill, whose name I was not familiar with until after I posted this on Goodreads, whereupon a short biography of Hill appeared on my page. That was rather cool, and revealed to me that he also wrote stuff under the name Martin Hillman, who is included in this anthology. After a short and to the point introduction by Hill, the following stories appeared:
“The Sleeping Sorceress” by Michael Moorcock.
“The Curse of the Monolith” by Lin Carter and L. Sprague De Camp.
The Ogyr of the Snows” by Martin Hillman.
“The Wages Lost by Winning,” by John Brunner.
“The Wreck of the Kissing Bitch” by Keith Roberts.
“The Unholy Grail,” by Fritz Leiber.

I’d read “The Sleeping Sorceress” before. This is an early Elric story by Moorcock and is quite good. I’d also read “The Curse of the Monolith,” which is a Conan pastiche by Carter and De Camp. Not quite Howard’s Conan but it was an OK tale. I also had previously read “The Unholy Grail” by Leiber. This tale recounts the earliest adventure of the Gray Mouser, of Fafhrd and the Gray Mouser fame. Not my favorite of the series, probably because I like the Fafhrd character better than the Mouser character.

What were new to me were the tales by Hillman, Brunner, and Roberts, and all three were quite good. Brunner, I know, of course. I’ve read a lot of his SF. This is a story of the “Traveller in Black,” definitely fantasy though not sword and sorcery. The “Traveller” is a kind of mixed angel/devil character, who has the power to grant people’s desires. I’d not previously read these tales. It was beautifully written but meandered a bit initially until it got to the main plot.

Martin Hillman’s “The Ogyr of the Snows” is definitely sword and sorcery, and a well written piece. The hero is Conanesque but it’s to be noted in this tale that he wins the day mostly by wit. According to the introduction, this tale was extracted from a “novel in progress” by Hillman, and I would certainly be interested in reading it. I've found since this post went up originally that Hillman was actually the editor, Douglas Hill, and he has written quite a few books. I'm trying to track down now which of these might feature the character of "Ogyr." 

The greatest treasure in this collection to my way of thinking, though, is “The Wreck of the Kissing Bitch” by Keith Roberts. This is a tale set in the world created by Michael Moorcock for his Ice Schooner book.  The world was already beautifully conceived and Roberts does a fine job of playing in the same universe. This was my favorite tale in the collection, concluding with a tense and exciting chase scene of sailed ships across the great ice seas. It sure made me want to go write some heroic fantasy.

Sunday, August 28, 2011

Heroic Fantasy and Myth Making

Heroic fantasy is a literature of myth making. It's not about telling things the way they are, or even about how they were or might have been. It's about telling, or at least hinting at, the deepest truths and mysteries of human existence. It's about ancient days when human consciousness was first arising and we as a race were becoming something more, and less, than animal. In those days the gods and demons and all manner of supernatural beings were real--at least to the people of those times--more real than they can ever be to the majority of modern humans.

Despite what one of its practitioners once wrote, Heroic Fantasy is not about a world undreamed of. In symbols at least, we have all dreamed of it. I consider thinkers like Sigmund Freud and Carl Jung to be more philosophers than scientists. If you want to understand psychology as a "science" then you might as well ignore them both, as well as many others of the same mindset. But, if you enjoy speculating about the origins of human consciousness and the ways in which those origins influence modern literary traditions (which is not scientific psychology), then both Freud and Jung (particularly Jung) can be useful.

For both Freud and Jung, human prehistory was a time when the seeds of later myths, and of many later truths, were being planted. I believe they are right (though not for the reasons they are often thought of as right). And I believe that one thing that separates great Heroic Fantasy from lesser work in the field is the degree to which a tale taps into the substratum of myth, and the degree to which it evokes the “depth” of prehistorical time in which those myths were arising. (All this assumes, of course, that the writer has the storytelling skills to hold the reader's attention long enough to evoke his or her sense of myth and of time’s vastness.)

Robert E. Howard is perhaps the best illustration of what I'm talking about. Howard tapped into almost pure myth when he created the worlds of Kull and Conan, and when he modified historical ages to provide an arena for the adventures of Bran Mak Morn, Cormac Mac Art, and Solomon Kane. There is an underlying coherence to Howard's fantasy worlds. His mysteries are shrouded in the web of ages but when one reads of his green-walled ruins and his leftover denizens from elder races one feels the living power behind his craftings. One feels as if there is something more there behind the stories, something that is real, or should have been real. It’s much the same feeling one gets when swimming and something powerful passes by just under the surface.
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Tuesday, June 01, 2010

Fantasy by Definition: Part 5


This has been a long series of posts but I’ve still barely scratched the surface of the Heroic Fantasy field. There are many other books and authors I could talk about, and I’ve barely touched on the whole subgenre of Urban Fantasy, which I know virtually nothing about. I’ve only read a couple of books in that field, and they were much more modern in setting than what I’ve discussed with the other four subgenres. That makes it very different to me. There are also many books that don’t fit clearly into the subgenres as I’ve described them.

Glen Cook’s Black Company books, for example, seem to cross the border between Sword & Sorcery and High Fantasy, though I tend to put them more on the side of S and S. Or take John Norman’s controversial Gor series. There we have an earthman transported to an exotic alien world, as in Sword and Planet fiction, but the earthman certainly isn’t chivalrous. And what is one to make of the Aldair books of Neal Barrett, Jr.? Aldair is an intelligent pig who lives on a future earth where beasts of various kinds have been raised-—Dr. Moreau fashion—-to a semblance of human form. There is even the Redwall series of Brian Jacques, which would clearly be High Fantasy to me if it weren’t about...mice.

But this is all good thing. We don’t want our fantasy to be churned out by some paint-by-the-numbers process. Besides, the exceptions just make the whole process more fun to argue about.

As for the films, from Conan the Barbarian to the Lord of the Rings trilogy, from Excalibur to Red Sonja. Well, most fantasy movies don’t do much for me, although I rather like two of the ones listed in my previous sentence. We could argue for ages undreamed of about such films’ quality, or lack thereof. But that’s another post, or maybe a series of them. :)

Thanks everyone for reading and commenting.
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Sunday, May 30, 2010

Fantasy by Definition: Part 4


4). The last category of Heroic Fantasy that I’ll discuss in detail is the Heroic Historical. The story here is about a somewhat larger than life hero who exists within a recognizable period of history, such as the Greek, the Roman, or the Viking period. The main character is usually (though not always) fictional, but the historical period is generally drawn with accuracy. In other words, you will usually not see anachronisms and will not be asked to accept the common existence of phenomena that violate what we know of the history and physical laws of Earth. For example, there won't regularly be flying dragons, flying galleons, flying horses, or flying humans. (My borrowed illustration this time is another Frazetta, showing a recognizable Knight.)

Supernatural forces sometimes play a small part in Heroic Historicals, but nothing like in Sword & Sorcery or High Fantasy. The setting is Earth during a recognizable historical period, so magic is not going to be a mainstay.

Heroic Historical is a very broad field that often crosses and blurs typical genre lines. That means it’s much harder to determine the basic “rules” of the genre, as I’ve done with the other three subtypes of Heroic Fantasy. Make the setting conform generally to the Earth we know, depict the time period accurately, and feature heroes with swords and similar weapons. That’s it.

The Iliad and The Odyssey are probably best classified as Heroic Historicals, although they reflect the beliefs of their time and certainly allow for more “fantastic” actions than would be acceptable in the modern genre. Ivanhoe is a much later example of this kind of story, and closer to the modern form. I’ve read all the way from Heroic Historical mysteries to Heroic Historical romances. The first supposedly “romance” book I ever read was The Wolf and the Dove by Kathleen Woodiwiss, and I enjoyed it thoroughly. Definitely an Heroic Historical.

Robert E. Howard wrote this kind of fantasy on occasion, and once said he preferred it to any other type of writing. His collection called The Sowers of the Thunder gives us four of these stories, and is actually my favorite of Howard’s works. My next favorite writer in this genre is Poul Anderson. He wrote several books set in Viking times and featuring actual historical figures, including Hrolf Kraki’s Saga and the Last Viking series about Harald Hardrede. He has several other books set in the Roman period.

Kenneth Bulmer, who I’ve mentioned before in this series of posts, wrote Heroic Historicals under the names Neil Langholm and Andrew Quiller. Another enjoyable series is the “Falcon” books by Mark Ramsay. The most popular modern writer of this kind of book is probably Bernard Cornwell.

Many other well loved classics might be fitted under the Heroic Historical umbrella. The Three Musketeers perhaps. Captain Blood. Richard Adams’ Shardik. There are also Heroic Historicals written about cultures other than the European one, but I’ve not read many of those so I can’t speak confidently about them.

Although I enjoy reading them, I’ve never written a true Heroic Historical. It could be that I don’t have the discipline to do the research, but I prefer to think it’s because I like to play around with the kind of fantastic elements that historical fiction doesn’t really allow for, such as flying mounts and flying battleships, and sorcery. The closest I’ve come to an Heroic Historical is the story “Sundered Man,” from Bitter Steel. Here’s a piece of that story which reflects that kind of quality.

“The heroes rode four abreast through the open portcullis of the castle and dismounted in the narrow courtyard. They were dressed in plate armor of polished steel, with helms that hid their faces but which bore the crests of famous families. Their bronzen shields had been ground to a high shine, but by this time the sun was well down and the shields did not burn so brightly as before. By this time, also, Kellan was on the rampart above the heroes, crouched in shadow behind the crenalated wall where he could not be seen.”

NOTE: There'll be one more post in this series, in two days. It'll close out the discussion.
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Friday, May 28, 2010

Fantasy by Definition: Part 3


3). The third category of Heroic Fantasy is “High Fantasy.” The emphasis in this type of work is on a Mythic adventure, either a quest or a large scale (often world spanning) conflict between the powers of Light and Dark. The hero is usually not bigger than life. In fact, he, or she, is often rather small and weak physically, though there is usually a tight knit band of followers or friends who help the hero. The heroes are generally chosen for their role by some greater power and usually do not know how strong they really are at the beginning of the story. However, the hero usually grows into his or her role as the work progresses.

Supernatural forces are integral to High Fantasy, and there are almost always magical items such as rings, or swords, or enchanted armor that can help or hinder the heroes in their quests. There is also much less emphasis on individual physical combat than in Sword and Sorcery or Sword and Planet fiction. The High Fantasy setting is a mythic world, usually an ancient Earth, that is populated by elves, dwarves, dragons, goblins, or recognizable variants of these. Dragons seem particularly indispensable.

J. R. R. Tolkien is the writer who established the tropes of High Fantasy and his Lord of the Rings trilogy is still probably the best example of it. (My illustration this time is of a Tolkien scene, but not done by Frazetta.) Dennis L. McKiernan essentially retold the whole Tolkien trilogy in his own trilogy, The Iron Tower. Stephen R. Donaldson told an even larger story than Tolkien with his Thomas Covenant series. Other popular writers in the field have been Piers Anthony with his Xanth series, and Robert Jordan with his Wheel of Time series. The blogosphere’s own Bret Funk is working in this field with his Path of Glory series. I would also claim that the Harry Potter series falls into this category, although the edged weapons are minimized and the setting is more modern.

There is a larger percentage of women writers in this genre than in any other type of Heroic Fantasy. Patricia McKillip, Anne McCaffrey (perhaps), Joy Chant, Darlene Bolesny, Margaret Weis, and J. K. Rowling are just some of the many women writers who have enriched the genre. It also seems to attract more women readers than either S and S or S and P, and that may be because the potential roles for women characters are broader in High Fantasy than in the other two.

One difference between these three subgenres is in the level of good versus evil that exists in them. In High Fantasy, we generally need to speak of EVIL in all caps because it is often a Satanic inspired, soul-destroying force that wants to bring darkness to the whole world. In Sword and Sorcery, the Evil is not so all powerful, although it may well be equally nasty. In Sword and Planet fiction, the evil is generally far more human than in either of the other types. Vohanna, the villain in my Talera novels, is more an S and S type villain than a standard S and P type.

High Fantasy is currently the most popular form of Heroic Fantasy and is the only one of the three we’ve discussed so far that is being widely published by major publishers today. I think there are two main reasons. First, the “growth” of the hero across the course of the books is an attractive quality to many readers. They like to see the character gain strength, perhaps because it offers hope that they, too, can grow. Second, I think the fact that High Fantasy appeals more to women than the other two types is a big plus as far as publishers are concerned.

There are two more differences between the three subgenres that I’d like to mention. One, while S and S works well in short stories, and S and P works well in a series of short novels, High Fantasy’s natural form seems to be the trilogy and beyond, and not the kind of short 70,000 word novels that characterize S and P. High Fantasy novels are often “big.” Two, High Fantasy lends itself better to humor than the other types. Sword and Sorcery is most often very grim. Sword and Planet fiction often does have some humor but it seldom plays a prominent role. High Fantasy, perhaps because of its ensemble cast of characters, allows more opportunities for humor to occur.

There are a couple of stories in Bitter Steel that fit within the High Fantasy subgenre. Both are humorous pieces, “Worms in the Earth,” and “Mirthgar.” They are not really typical of the genre—for that you should read some Tolkien—but here is a sample from “Mirthgar.”

“But it was in the first days of iron winter that the worst news came. A ravening band of Oinks was seen in the northern mountains and as far south as Mirthwood. Outlying farmsteads were deliberately infected by the Oinks with voracious termites, and settlements along the Mirth River stirred uneasily behind their wooden walls. At night, the winds snuffled blackly outside the doors of men, and in the cold skies were heard the howls of Wereagons and their Hobblen riders.”
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Wednesday, May 26, 2010

Fantasy by Definition: Part 2


2). The second category of Heroic Fantasy is Sword and Planet (S and P) fiction, which is often called Interplanetary Adventure. My Talera novels fall largely into this category, although there is only one poem in Bitter Steel that is S and P. In S and P, the basic story is about an Earthman (never an Earth woman as far as I can tell) who is transported to another world where he must use his wits, his muscles, and his edged weapons (almost always a sword) against a host of human and nonhuman foes.

Unlike with Sword and Sorcery, any supernatural forces present in Sword and Planet fiction play only a minor role, and when they do appear they usually turn out to be examples of super science rather than truly supernatural. Also, the S and P hero is generally not a barbarian, but, in fact, is most often quite chivalrous. The setting for S and P is not earth but an exotic alien world, often with multiple suns or multiple moons, and is populated by a variety of strange plants, animals, and intelligent beings. The intelligent aliens are usually humanoid (the better to sword fight with), but they will have some exotic elements such as extra limbs, beaks, feathers, etc. (Not unlike Star Trek come to think of it.)

Another difference between these two subgenres is that Sword and Sorcery often works best at short story length, while that is seldom true for Sword and Planet fiction. S and P short stories are pretty rare, although I’ve recently tried my hand at one. I think the reason is that S and P typically has a larger scale plot. The problem to be dealt with may even be world spanning, while with S & S the story often takes place in a relatively isolated valley or ruined city against a more local evil. This may, in part, be due to the different technologies seen in the two subgenres. In S and P, there is some form of air travel in open craft, sort of like sky-going yachts, while S and S is most often limited to the area that can be covered by horses and sea-going vessels.

Edgar Rice Burroughs, who was an influence on Robert E. Howard, is the father of Sword and Planet fiction. His John Carter of Mars books established the basic pattern. (Today’s illustration is borrowed from Frank Frazetta and shows John Carter and Dejah Thoris.) A contemporary of ERB, Otis Adelbert Kline, also wrote some good early S & P stories, and he was the agent for Robert E. Howard. Kline apparently persuaded Howard to try an S and P novel, and the result was Almuric, which broke the mold in a number of ways, particularly by adding anti-hero characteristics to the protagonist.

Some other examples of S & P fiction include the Michael Kane books by Michael Moorcock, the Alan Morgan books by Gardner F. Fox, and the Kaldar stories of Edmond Hamilton. Lin Carter wrote a lot of these books in his Green Star and Callisto series’. To my mind, however, the best post-ERB practitioner of S & P was Kenneth Bulmer, who wrote a long series about a character named Dray Prescot under the pseudonym Alan Burt Akers.

My first Talera novel, Swords of Talera is pure S and P, but the sequels, Wings Over Talera and Witch of Talera brought, I believe, some of the characteristics of Sword and Sorcery into the S & P format. I also added some horror elements, particularly to the third book.

Unfortunately, Sword and Planet fiction is even rarer today than Sword & Sorcery. There are writers who labor in the S and P vineyards, but they are, like me, relatively unknown. Yet, I know of quite a few readers who still pine for such grand adventures. To end part 2 of my Heroic Fantasy series of posts, here’s a sample from Swords of Talera that I hopes illustrates the basic themes I’ve been discussing.

“The gates started to open. I did not see the massive counterweights and pulleys that must have been necessary to move those tons of bronze. Nor did I hear them. In eerie silence the great doors opened outward, like some monstrous raptor spreading its wings.

Then the hair crawled to life on my neck. Something black, of awesome size, moved amidst the darkness behind the gates. Shadows billowed. The shape came forward, as black as a night on which all the moons had fallen.”
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Monday, May 24, 2010

Fantasy by Definition: Part 1



The stories in Bitter Steel fall into a genre that I call Heroic Fantasy. But what does that mean? Well, I thought for my next few posts I’d tell you how I define Heroic Fantasy and give lots of examples. Discussion and disagreement are welcome. Half the fun of defining genres is arguing over the boundaries.

To me, Heroic Fantasy is a type of fiction in which a heroic (usually bigger than life) figure uses a combination of physical strength and edged weapons (Swords, Axes, Spears) to face bigger than life foes. The hero may be either male or female, but the focus is primarily on personal conflict between the hero and villain. Frank Frazetta's painting of his "Death Dealer" character, which I've borrowed here, illustrates the "feel" of this kind of fiction very well. I divide Heroic Fantasy into four categories: Sword and Sorcery, Sword and Planet, High Fantasy, and Heroic Historical. (I’m not quite sure how “Urban Fantasy” fits into this scheme but I’ll have some thoughts along the way.)

The first of these categories is Sword and Sorcery (S and S), and that’s my theme for this post. Most of the stories in Bitter Steel fall into this sub-genre, but not all. The emphasis in S and S is on up close and personal conflict between the hero and supernatural forces such as gods, demons, or sorcerers, although a story might occasionally deal with a monster or some survivor of an elder race. Most of these stories could not exist if the supernatural elements were removed. In Bitter Steel, the stories called “The Evening Rider” and “In the Memory of Ruins,” which were the first two Thal Kyrin stories I wrote, fit this mold to a “T.” In some of my later S and S stories I tried to play down the supernatural element in favor of human against human conflict.

The hero in Sword and Sorcery is usually of the "barbaric" type, although he or she may also, very rarely, possess sorcerous powers. If sorcerous powers exist in the hero, they are never prominently featured. Generally, the hero also has some anti-hero characteristics. He or she is not a villain per se, but they often do engage in some shady activities. Robert E. Howard’s Conan is the prototype here. He’s been a thief, a pirate, and a mercenary, but he also has a code of justice that leads him most often to take a hand on the side of good as opposed to evil. Most of the heroes in Bitter Steel don’t quite fit here. They certainly have plenty of barbaric qualities, but most did not originally come from barbaric environments like Conan. Thal Kyrin was a prince before events drove him from his home. Jedess is a queen when her story begins. The heroes in Bitter Steel also have relatively few anti-hero qualities, although Thal has been a mercenary.

The setting for S and S is most often a recognizable version of Earth, either in the distant past or the far future. The Thal Kyrin stories in Bitter Steel take place on a world called “Thanos,” which is Earth in the future after an alien race conquered the planet, knocked human civilization back to the stone age, and then left humanity to claw its way up the ladder again.

I consider Robert E. Howard to be the founder of Sword and Sorcery, although elements of the genre can certainly be found in earlier works. Howard was the first person to put the whole package together, though. His Kull stories were the first, followed by his Conan tales. The Kane stories of Karl Edward Wagner, the Druss the Legend works of David Gemmell, the Brak tales of John Jakes, the Death Dealer books of James Silke, and the Kyrik and Kothar books of Gardner F. Fox all fit into this mold. I also include here the Elric, Corum, Hawkmoon, and Castle Brass series’ of stories by Michael Moorcock, though they stretch the definition a little. Female variations include the Raven series by Richard Kirk (a pseudonym for more than one author), and the Red Sonja series by David C. Smith and Richard L. Tierney. Charles Saunders wrote a notable series featuring a black S and S hero named Imaro.

I want to mention two prominent fantasy writers who are often shoehorned into the S and S field but who I think are not a perfect match. The first is C. L. Moore with her Jirel of Joiry stories. Moore was a contemporary of Howard’s and her tales of the female hero Jirel have a haunting and lyrical power while being no less brutal than Howard’s own work. But the first Jirel stories take place in a fantasy version of medieval France and are thus not quite true to the standard S and S format. Later Jirel stories move more firmly in that direction. The second writer is another of Howard’s contemporaries, Fritz Leiber, who created the Fafhrd and Gray Mouser tales. The blond Fafhrd is very much a Conan type hero, but the Gray Mouser is completely different from any examples I mentioned above. And, Sword and Sorcery almost always features a “lone” hero. I actually think that Leiber’s Fafhrd and Gray Mouser stories may be one of the roots for modern Urban Fantasy.

Sword and Sorcery is not nearly as popular today as it was in the 1960s and 1970s, and I’d like to change that, although I have no delusions that Bitter Steel will turn the tide. Still, it’s a genre I love to read and I sure wish there were more good books in the field being written today. To end with, here’s a passage from Bitter Steel that I hope captures the flavor of what I’ve been talking about. It comes from a story called “Coin and Steel.”

“‘They’ll call this place, Bloody Ground,’" Thal Kyrin said, and his horsemen nodded and seated their lances for the charge. In another moment the battle-horns sounded and the men moved forward in answer, hawk pennons snapping silver and black, dirt rising under the hooves of their war-horses. Thal Kyrin led them from a walk, to a trot, to a gallop, and they were five hundred Iron Riders when they struck the enemy lines, bowed them in, and rolled them back. And like a tide behind, the Dayne phalanxes came. The left wing of the Evranoire army ceased to be.”
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Friday, December 21, 2007

A Genre Must Evolve?

I hear it often from writers and editors. A genre has to evolve. I have to ask why?

First, evolution is a poor analogy for literature. The folks I’ve seen using it seem to imply that: 1) change is the natural state of both living things and literature, and that 2) living things and literature both get better as they change. Neither of these statements is true where biological evolution is concerned. Many species of crocodiles have remained virtually unchanged for 65 million years, or more. Some turtles haven't changed since the Triassic, 200+ million years ago. Living things don't change unless there is a need, as when there is a dramatic shift in their environments. Also, evolution does not imply progress. Living things don't get "better" in any global sense as they evolve. A species adapts to an environment and may be better suited for that environment than its ancestors, but if the environment changes all those great adaptations are no longer helpful. They may actually become a hindrance.

Even if evolution were a reasonable analogy for literature, I still wouldn't understand why it is taken as a given that things must change. Why must they? I knew and respected the writer and very fine editor Karl Edward Wagner, but he once wrote, in speaking of heroic fantasy and how it must “evolve,” that: “It doesn't matter how well such stories are written; it doesn't even matter that the author may be a far better writer than Howard or Tolkien..." This seems, to me, to be nonsense. It certainly does matter to the readers.

Now, I imagine most writers would tire of churning out story after story about Chayne the Barbarian, and that most editors would get to the point of hating to see another Chayne story cross their desk. That's fine. But a young reader just doesn't have the same history. When they pick up that first fantasy novel it matters very much what they get. They don't care if the ideas are new evolutions in the field. Everything is new to them. They do care if the story makes sense to them, if it touches their hearts and imaginations. And they do care whether or not the writer is good, even if their tastes aren't sophisticated (sometimes you can read "Jaded"). In my case, this same attitude extends easily into adulthood. Personally, if there is anyone out there who can write about wandering barbarian warriors better than Howard, then I want desperately to read them. If someone can do interplanetary adventure better than Burroughs then I will trade in my collection of "new idea" books in a blink to get hold of some.

Finally, I’d also like to know what we do if a writer's best strengths lie exactly in those areas that have been mined before. Should he or she have to write something different merely because the basic concept has been done before? The rest of the world doesn't work this way. Nobody spends their time developing five-legged chairs just because three- and four-legged ones have already "been done."

I’m not advocating that literature should remain constantly static. There is nothing wrong with change either. But change doesn’t have to eliminate that which was good that went before. Here, the way evolution really works might be a good analogy. Evolution often occurs when one group splits off from another and evolves in isolation into a new species. This does not cause all members of the original population to suddenly drop dead. In fact, the new species and the old are likely to coexist for thousands if not millions of years. Why can’t we, then, have both traditional westerns and new wave westerns? Why can’t we have traditional romances and paranormal ones? Why can’t we have new writers writing traditional heroic fantasy stories while others experiment with new approaches? Why must we have change for change’s sake? What do you think?

Tuesday, December 18, 2007

Character Names in Heroic Fantasy

For those of you who have some familiarity with Heroic Fantasy (Sword & Sorcery and Sword & Planet), have you ever noticed how many heroes have names with either 4 or 5 letters. Robert E. Howard, who is pretty much considered the founder of Sword & Sorcery, didn't really do this. His main 5 letter hero was Conan, and his 4 letter hero was Kull. He also used characters with 6 letter names, like Cormac and Vulmea, and some with even longer names, like El Borak, Turlogh, Hunwulf, Solomon, Wulfhere, Athelstane. It's pretty interesting, though, to see how many of the writers influenced by Howard used 4 or 5 letters in their hero's name, almost as if Conan and Kull became the archetypal names for Heroic Fantasy. Below is a partial
list of what I've found, focusing on the names by which the characters are usually referred to in the books. Names of characters are on the left, writers on the right.

4 Letters:
MILO morai-------------Robert Adams
BASS foster------------" "
Bili the axe-----------" "
DRAY prescot-----------Alan Burt Akers
RYRE-------------------Ramsey Campbell
NILS-------------------John Dalmas
ALAN morgan------------Gardner F. Fox
BRAK-------------------John Jakes
ELAK-------------------Henry Kuttner
TARK-------------------Colum MacConnell
Michael KANE-----------Michael Moorcock
TARL cabot-------------John Norman
OTTO (DOG) ------------" "
ODAN-------------------Manning Norvil
VIKA-------------------C. E. Owston
WULF-------------------Quinn Reade
GATH of baal-----------James Silke
ORON-------------------David C. Smith
FOST-------------------Vardeman/Milan
KANE-------------------Karl Edward Wagner


5 letters:
KADJI-------------------Lin Carter
VANYE-------------------C. J. Cherryh
GALAD sarian------------Adrian Cole
HADON-------------------Phillip Jose Farmer
KYRIK-------------------Gardner F. Fox
KAVIN-------------------David Mason
baron GALLT-------------Richard Meade
ELRIK-------------------Michael Moorcock
CORUM-------------------" "
COUNT BRASS-------------" "
John DAKER--------------" "
URLIK skarsol-----------" "
JASON marshall----------John Norman
DRACO falcon------------Mark Ramsay
IMARO-------------------Charles R. Saunders
AKRAM-------------------David C. Smith


Both 4 and 5 letter names
ADAM THANE--------------Michael Resnick
ERIC JOHN STARK---------Leigh Brackett

EXCEPTIONS:
Dorian Hawkmoon---------Michael Moorcock
Thongor of Lemuria------Lin Carter
Kothar------------------Gardner F. Fox
Kyllan------------------Andre Norton
Tempus------------------Janet Morris
Kickaha-----------------Phillip Jose Farmer
Fafhrd------------------Fritz Leiber
Prince Corwin-----------Roger Zelazny

MY HEROIC FANTASY CHARACTERS
4 letters--------------5 letters
Thal-------------------Rhing
Jyss-------------------Wahrn
Jaal-------------------Ruenn
Jask-------------------Heril